Character Creation


Vampire Creation Rules can be found Here: http://www.darknyght.org/vtmcreate.html We'll only go through the changes specific to Tremere.
Currently, we are accepting Paths and Rituals from the following volumes:

Tremere FAQ v2.0


So I want to play a Tremere, but I've never read the Clanbook...
Hey, can I play a Rogue Tremere?
What about Anarch Tremere?
What's the deal with the Antitribue and their Mark?
What are "Circle of Mysteries"?
What should my characters Primary Path be?
How long does it take to learn a Ritual?
Can I play a Gargoyle?
Why does the Vampire Page say the clan is full?

Question: So I want to play a Tremere, but I've never read the Clanbook, It can't be much different from any other clan right?
Answer: Wrong. Tremere are unlike any other clan in existance. their sheer Heirarchy makes them unique. Therefore I faithfully submit the following things to think about before submitting a Tremere character for submission (Thanks to Raven):

A Tremere character must, realistically, have the following characteristics:

spaceThere is still quite a wide selection of types of Tremere character possible, but please bear in mind the Clan protects itself, its image, and its interests ruthlessly. Secrets will usually be discovered, and inappropriate or incompetent individuals weeded out. When you have an idea for a character, please check to see whether it would have been destroyed in the past.

Visit Raven's Page: Here

Back to top

Question: Hey, can I play a Rogue Tremere?
Answer: All approved Tremere in the city are members of the chantry. At this time we are not accepting any "Rogue Tremere" Or Anarchs (See Below). According to Clanbook Tremere Revised P. 40: "Rogues are those who have horribly broken with the clan.". While the Tremere Oath dictates that a tribunal be brought up to name one Rogue, the hunting of Rogues is an instant boon magnet and a source of much prestige in the pursuit of rank among the Tremere. When finally allowed...they will be hunted with no mercy.

Back to top

Question: What about Anarch Tremere?
Answer: Again we consult Clanbook: Tremere Revised P. 40 "Tremere Anarchs hovers on the fringe of acceptabilty" Hunting Anarch Tremere are seen largely as a waste of resources. However I still have issues with the Clan Weakness. Having Tremere thumb their nose at the Camarilla and at the Pyramid is simply harder than it looks...and requires expenditure of Will to break the Council's influence. As such, no Anarch Tremere are allowed at this time.

Back to top

Question: What's the deal with the Antitribue and their Mark?
Answer: The Antitribue are Dead. Clanbook: Tremere Revised P. 43 In Mexico City, 1998, All Sabbat Tremere met with their founder Goratrix. Only Goratrix survived in truth, though that knowledge is hidden, indeed Tremere's battle with Salout are only known to Twelve in the world. (Characters who survived the Transylvania Chronicles).
As the Clanbook has the Flaw-Double Betrayer (4-Pt. Social Flaw) I thought I might note what *exactly* the Mark of House Goratrix is-
When the Tremere cursed Goratrix and his followers, it effected any Tremere who participates in the Vaulderie. They gain the Betrayer's sigil, a mystic rune afflicting the cursed's forehead, visible to others of Tremere Blood. (-Clanbook Tremere Revised, P. 42-43)
As it *is* possible that Camarilla Tremere could go over to the Sabbat, They would not be considered Antitribue. They would still receive the 4 pt flaw Double Betrayer. Note however, that they have to defend against the emerging Salubri Antitribue. Add in the Tzimisce, who will not be so happy to receive competition after regaining their hold as "Chief Sorcerers" with their Koldunic art. And on a final note there is that little warning of what happened to the *LAST* bunch of Tremere who joined the Sabbat...In time Sabbat Tremere will be allowed if the Storyline dictates, but none will be approved through character creation.

Back to top

Question: What are "Circle of Mysteries"?
Answer: The Tremere are based on the idea of a Pyramid. The founder, Magus Tremere, is the head. The lower levels were planned to grow X 7, so we find the Council of Seven, the next level we find 49 Pontifices, we can then believe there are 343 Lords, and if their ultimate plans come to light, a staggering 2401 Regents, with 16,807 Apprentices . While the world could not sustain 19,608 Tremere, we can at least confirm the number for the first three levels. When an apprentice is embraced they are initiated as "Apprentice of the First Circle of Mystery". There are 7 circles to each rank. Once an Apprentice reaches the third circle he learns new freedom as he is no longer solely under his Sire's care, and reports to the Regent himself. Once he reaches the 7th Circle he is considered a "full Magus" and enjoys many of the freedoms that the Regent does, he cannot proceed to the rank of Regent of the First Circle of Mystery unless a chantry opens up, or the current Regent is challenged for their position. For more information on Circle of Mysteries and what is needed to aquire a higher circle, go Here, or see Blood Magic P. 60

Back to top

Question: What should my characters Primary Path be?
Answer: Almost every Tremere studies the Path of Blood as his or her Primary Path. It encompasses some of the most fundamental principles of Thaumaturgy. (V:tM 3rd Edition P. 178) Most Regents will want to know why the Path of Blood was not chosen and do not be suprised to enter a new chantry and find yourself suddenly spending your time learning the Path of Blood to "catch up" to the others.

Back to top

Question: How long does it take to learn a ritual?
Answer: The Blood Magic book P. 86 Quotes the following: (Be aware this applies only to learning rituals, not creating them.)

Back to top

Question: Can I play a Gargoyle?
Answer: Although there will be Gargoyles on the site from time to time, they are the domain of the Storyteller as a Non-Player Character (NPC). No Player Character (PC) Gargoyles are being accepted at this time.

Back to top

Question: Why does the Vampire Page say the clan is full?
Answer: A large city (High Kindred population) Chantry ideally holds only seven Magus (One Regent, Six Apprentices). Once we have Seven Tremere characters on the site we close the clan for submissions. If you are intersted in playing a Tremere and the clan is not currently available, you have one of two options:
1) E-mail me. If a current player is not on often and wishes to pull his character (we usually arrange a "exchange" in the storyline, sending one Apprentice off while another comes in, sort of like a "Tremere Exchange Program"). If an opening comes up, I send out e-mails to interested parties and allow the new Tremere on a first come, first serve basis.
2) Play a Mortal or a Tremere Ghoul. If you play an Occult-minded mortal you will more than likely gain the attention of the Tremere and have a good chance at being embraced or at least ghouled. In turn, Tremere ghouls, after proving themselves, often find their rewards by being brought over into the clan. If you have any questions on whether or not the clan is open or closed for submissions, consult the following Page

Back to top

And that about covers it. Again, if you need any assistance feel free to email me at the addy below.

-Matthew
tremere@darknyght.org
UIN: 13947871


Back